#version 430
layout(location = 0) in vec3 position;
out vec4 vcolor;
out vec2 vary_uv;
vec3 eyePos = vec3(0.0);

void main()
{
	vary_uv = position.xy;
	gl_Position = vec4(position, 1.0);
	vcolor = vec4(1.0,0.0,0.0,1.0);
}